![]() ![]() It is the reason why this option should be used very carefully. It decreases execution plan non-consistency, but on the other hand it increases time execution of procedure start (compilation is performed) and time of execution (new plan is generated each time). This option invokes procedure recompilation before each execution. Because of this, the condition is true for all rows, and the result is the whole Foo table. PL/pgPSM understands this condition as comparison of variable "a" with itself instead of comparison between variable "a" and the attribute "a". Compiled code follows:Įxecution tree of successfully compiled PL/pgSQL function collision(integer):Įntry 0: VAR $1 type int4 (typoid 23) atttypmod -1Įntry 1: VAR found type bool (typoid 16) atttypmod -1Ģ: SQL 'SELECT * FROM Foo WHERE $1 = $1 'Įnd of execution tree of function collision(integer)Įrror is in the WHERE condition. This is very tricky bug (and very common). For these kinds of tasks PL/Perl, PL/Python or C procedures are strongly recommended in PostgreSQL.ĬREATE OR REPLACE FUNCTION collision(a integer) On the other hand, PL/pgPSM is not suitable for demanding computing tasks (the SQL statement execution cost is considerable). This feature ensures the compatibility of the types and functions of data with SQL. The interpreter itself is so minimalistic, that all logic and arithmetic operations are performed by SQL. This switch well demonstrates the fact that PL/pgPSM is mostly a preprocessor of SQL language. In such a case the system warns us, that only useless information appears in compilation time or returns unexpected values. It can be very helpful to find collisions of variable names and SQL attributes. The aim of this option is to dump the compiled code into the system logfile. These switches must be written before the PL/pgPSM function body together with the keyword# OPTION. The second switch invalidates all cached plans related to the function every time when the function is called. The first switch leads to the dumping of compiled code into the system log. PL/pgPSM has two function switches: DUMP and RECOMPILE. The PL/PgPSM contains the following statements:īefore starting to read about each statement, go through the following examples:ĬREATE OR REPLACE FUNCTION foo1(a integer)ĬREATE OR REPLACE FUNCTION foo2(a integer)ĬREATE OR REPLACE FUNCTION foo3(a integer) IF age >= 20 AND age =30 AND age get_sum.a) SET (name, surname, age) = (SELECT e.name, e.surname, e.age Both stored procedures select group of employees and call print_info for each group member. The following two examples show the same task, but the first implementation is considered wrong. the procedures should do concrete tasks, not only encapsulate the selects.take care about resources - use limited amount cursors and temporary tables,.avoid ISAM programming - use SQL if possible.use a prefix and qualified attribute name to avoid attribute and variable name collision,.There are also some extra recommendations for general SQL store procedure languages: do not write a long procedure (max 50 lines).Take a big care about a readable and clear code: ![]() The same tips as for all software development are recommended for code writing in PL/pgPSM. SET real_name = (SELECT name || ' ' || surname PostgreSQL implementation is called PL/pgPSM (using the standard naming scheme in PostgreSQL).ĬREATE OR REPLACE FUNCTION hello(uid integer) ![]() Implementation of SQL/PSM is usually incomplete, SQL PL in DB2 is considered to be one of the best implementations. After 2005 the SQL/PSM standard started to become more popular, when it was implemented in Advantage Database Server (Sybase iAnywhere, 2005), MySQL (2005) and PostgreSQL (2007). Except for DB2 (SQL PL, IBM, 2001) all of them were minor RDBMS: Miner, Solid, 602SQL Server. SQL/PSM was implemented only in those RDBMS, in which there was no support for stored procedures before 1998. Unfortunately at that time most big companies had their own languages (incompatible with the standard) and refused to abandon them in favor of standard. In 1998 a draft of the new standard became part of SQ元 - under the name SQL/PSM (ANSI/ISO/IEC 9075-4:1999). From 1990 a group of developers around Jim Melton, part of the the ANSI SQL commission for standards, started to work on this problem. The most popular ones included PL/SQL (Oracle 1992), T-SQL (Sybase and Microsoft, 1995) and SPL (Informix, 1996). Commercial databases started implementing their own proprietary languages for this purpose.
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Strontium and barium are essential for coral, supporting and maintaining calcium carbonate precipitation.įollowing dosage instructions, the 500ml Trace Elements Support Pack should last a 500L SPS dominant system 9 months, mixed systems 12 months and LPS only systems 12-15 months. It is the catalyst with a blend of boron and other key elements that amplifies its counterparts. The key to all-round exponential growth and will be experienced in the initial dosing phase. Essential for respiration function, maintaining coloration and coral health.Įssential for respiration function, maintaining coloration and coral health.Ĭontains bromine for chromoprotein synthesis and skeleton construction, fluorine to support the calcification process and iodine to enhance blues and violet colouration. These products are required to be dosed together in conjunction with Randy’s Recipe 1 or 2.Ī unique blend developed for SPS corals. Reef Anabolics Trace Element Support System consists of four main crucial products: Reef Anabolics can be utilised for Ultra Low Nutrient System (ULNS) together with amino acids for best results. ![]() ![]() Reef Anabolics has been proven to increase growth and colouration for both Small Polyp Stony (SPS) corals and Large Polyp Stony (LPS) corals by supplying a balanced blend of key trace elements. But it won't register in a test kit.The Trace Elements Support System eliminates the monotonous daily dosing schedules that many current products in the market recommend. I used Kent I-tech, which is better than their lower version, because it is time released, can't harm the bacteria, and is hard to overdose. If I was to use that type of iodine, I would go slow and test foresure. I don't test or plan to test iodine because the only additives that read on test kits are pure iodine which doseing with could kill the bacteria in your tank. I just ordered a magnesiun and strontuim test kits, so I'm curious how dosing accourding to direction for year will read in the first tests. I plann to add Magnesium too, to help with cal/alk/ph stability. I also use iodine and that helps the xenia and also helps with polyp extentions (also more noticable with softies 1st and LSPs 2nd) Polyps and mushrooms seen to never release unless there is a serious problem with water quality. I've supplemented stronium for a long time and I do find it helps softies and helps keep polyps' feet attached (this is more noticable with softies IMO, but probably helps stonies too). ![]() ![]() ![]() In this case, the server does not own the world, it just serves to update the world according to views from it’s clients and distribute these views to the other players. This solution results in smooth, responsive gameplay and was first introduced in CounterStrike.Īs a side note, clients can be authorative in that they are allowed to process the players inputs and update the world themselves. Input from other players is basically the only cause for correction, such as the firing of a rocket point blank at the back of the head. If the game play mechanics are reasonably deterministic then corrections will occur rarely as server and client are calculating the same world view. To avoid this, the client would have to first rewind time and then repredict forward in time to reach the current time again. If the client has to revert to the server view resulting from it’s input 400ms ago, it is thus jumping back in time to the time of that input. The client has in the mean time moved forward 400 ms in time using it’s own predictions. To understand this, say that it took 200 ms for the client input to reach the server, and another 200 ms for the resulting world view to come back from the server. ![]() Reverting to the server state when a client prediction is off, actually means that the world view of the client jumps back in time. This solution was first introduced in Quakeworld. The world view is then yanked back in line with the server view, often causing a noticeable glitch. Of course, a problem occurs when the server world view comes back and differs from what the client predicted. The resulting game play is much more responsive. This requires the client to know about the game mechanics and game objects, thus the client is no longer dumb. They take the players input and predict what will happen, immediately updating the world view accordingly. To smoothen the game experience, clients no longer wait until they receive a view back from the server. Doom worked like this and if you had a high latency then most chances were you were dead before you had a chance to see what hit you. For players with a high latency, the game quickly become unplayable, the world moving in jarring jumps. The solution works fine for computers with the same low network latency but begins to fall apart when players have higher, differing latency. There is no longer a problem of keeping the game world consistent across computers as there is only one world (on the server). The server then carries out the input and sends back a “picture” of the resulting world. The clients have (almost) no code, they are just dumb terminals sending input (key presses) to the server. The server has the game “world” and the clients just receive a view on this world. To avoid having to wait on the slowest computer, each computer now communicates with a single server. Real Time Strategy games typically use variants of peer to peer lockstep, albeit with better handling of the lag issues. The disadvantage of this networking solution is that each computer has to wait until it has received the move from the last computer, the slowest computer thus determing the pace of the turns (and thus lag). Assuming that all computers started from the same initial game state, this would ensure that all games played out identically across computers. Once all the computers had communicated their next move to all the other computers, each computer carried out the moves after which it was time for the next turn. ![]() The game consisted of “turns” and in each turn a computer could choose from a limited number of “moves”. Initially, each computer exchanged game information with each of the other computers in a star topology. A brief history of networkingīefore diving into the networking solution that Unity offers, lets briefly look at the history of multiplayer games and their networking solutions. lossy connections and the handling of lost dataįor real time games the above problems are especially relevant and if not handled correctly will result in players experiencing “lag”.differing network latency between players (round trip time), and differences in the variation thereof (jitter).players with differing connection speeds.players playing on differing hardware platforms (cpu/memory), such as pcs and mobiles.This will require the handling of problems such as: If you are planning to make a multiplayer game in Unity, be it two player turn based or massive multiplayer online, you will have to implement some sort of networking solution capable of ensuring that all players share the same consistent world view. ![]() ![]() ![]() The media player problem I’m facing is the same whether using the older VLC software on XP or that recently downloaded on 8.1. Digicam to computer data transfer is Firewire to a PCI card, and I’ve been through the necessary routine of downloading the appropriate s/w for the card under 8.1.ĭigicam output to Studio is as it always had been, ie OK. All I’m trying to do is to use an oldish digicam in lieu of a webcam on the media player.įor your understanding the computer is a Dell desktop with both XP and 8.1 operating systems (media player on both, and Pinnacle Studio under XP). Well, please forgive me if I raise a very long-standing problem under this head. It would be great to figure out this last piece of the puzzle. Can anyone tell me the correct way to do this? …the closest I got was a stretched image. And I’ve tried various parameters that my camera supports. I also tried using :dshow-size as a command option, but this always gives me a Capture Failed error: “your camera does not support the required parameters”. I tried this in Advanced Options, and also by editing the command options :aspect-ratio-16\:9 One thing I’m having trouble with is changing the aspect ratio from 4:3 to 16:9, (like Windows Camera App uses). I’m trying to get as good video quality I can get with Windows 10 Camera application. The video was also very pixelated, but changing the resolution to 1080 fixed that. The video will be saved as a file you specified before.ġ.) Capture, stream, then record, (full options, no live feed)Ģ.) Capture, stream, check box Display locally, then record, (full options and live feed)ģ.) Capture, play, then record, (default options, filename, and AVI format, live feed)Īt first the recorded video was very lagging, but changing live-caching from 300 to 100 seemed to fix it. Hit “Stop” button in VLC to stop recording.
![]() ![]() ![]() Learn more about blue sclerae Blue sclera is associated with osteogenesis imperfecta. Learn more about kerions Inflamed boggy mass on scalp with associated hair loss and crusting. Learn more about herpes simplex virus Punctuate grouped ulcers on tongue and crusted vesicles in perioral region. Learn more about scabies Excoriated papules on lower limbs including soles. Learn more about toxic epidermal necrolysis Dusky atypical target lesions with blisters and erosions. Learn more about intertrigo Erythematous skin with maceration and superficial erosions on the posterior neck in the skin folds. By maternal branch, all generations present the same type of café-au-lait mácula. Learn more about extravasation Puncture site noted inferiorly.Ī 4-year-old girl with café-au-lait macula lesions on the chest, abdomen and extremities from birth. Learn more about folliculitis Multiple little pus-filled pustules with erythematous halo. Learn more about alopecia areata Multiple, discrete, annular patches of hair loss over right side (parietal area) of scalp. Learn more about napkin dermatitis Confluent erythema with scale superiorly + superficial pustules proximal to erythema. Learn more about urticaria Multiple discrete /coalescing wheals over torso and abdomen. Learn more about infectious mononucleosis Widespread erythematous maculopapular rash. Learn more about eczema Excoriated erythematous papules on legs with surrounding dry skin. Learn more about folliculitis Erythematous papules inner thighs with a solitary pustule on left thigh in a caucasian child. Learn more about traumatic fissures Pink superficial cracks between the linear fissures probably caused by injury or trauma. Learn more about herpes simplex virus Bullae on fingertip of left second finger. Well circumscribed violaceous umbilical plaque. Learn more about neonatal thrush Milky discolouration of the tongue. Learn more about dermal melanocytosis Hyperpigmented patch on the leg. White material likely exogenous (?zinc cream). Learn more about molluscum contagiosum Molluscum contagiosum with secondary infection and ulceration. ![]() ![]() ![]() According to the company, Curve’s fixed $1 price for USDC presents a risk of insufficient debt accrual and potential bank runs, leading to market insolvency if the USDC’s market price drops significantly below the current collateral factor. Maker DAO is considering entirely eliminating its exposure to decentralized finance protocols Curve and Aave. Maker Aims to Eliminate Exposure to Curve and Aave The daily minting limit of the GUSD stablecoin module may also be reduced from 50 million DAI to 10 million DAI if the proposal is accepted.The plan recommends lowering the daily minting limits of its USDC peg stability module from 950 million DAI to 250 million DAI and introducing a 1% fee to prevent the excessive dumping of USDC.It suggests reducing the debt ceiling of UNIV2USDCETH-A, UNIV2DAIUSDC-A, GUNIV3DAIUSDC1-A, and GUNIV3DAIUSDC2-A liquidity provider collaterals to zero DAI.The proposed Maker DAO emergency plan involves several actions to mitigate risks to its protocol: Maker DAO currently holds over 3.1 billion USDC in collateral supporting its DAI stablecoin. As per a forum post on March 11, the company expressed concern about its multiple collaterals being exposed to the “tail risk” of USDC due to the sudden de-pegging of the stablecoin that began today. Maker DAO, the issuer of the DAI stablecoin pegged to the US dollar, has made an urgent executive proposal to address risks to its protocol. Maker DAO’s DAI Stablecoin Becomes the Latest Victim After USDC The collapse of USDC has forced several firms to take quick action as DeFi platform Maker DAO recently filed an emergency proposal to prevent its DAI stablecoin from dropping further after being negatively impacted by USDC’s depeg. As a result, it created panic among investors and brought subsequent sell-off, depegging the USDC from $1. Circle, the issuer of USD Coin (USDC), today announced that it faced challenges in withdrawing $3.3 billion from its $40 billion deposits at Silicon Valley Bank (SVB). ![]() The crypto market has again met with another stablecoin collapse after UST as investors are rushing to withdraw their funds. ![]() ![]() You can recover your images directly from your phone or through a third-party recovery tool like PhoneRescue. With iCloud backup, there are two ways on how to recover deleted photos from an iPhone. When PhoneRescue completes this process, all lost photos on your iPhone will be back, and no data will be missing.At the bottom right corner of the screen, you will find two icons that give restore options to a device or computer.This will display all the data in the backup. It then presents you with Compare and Only Scan Backup options.Using the backup’s date of creation as a guide, choose accordingly. It prompts you to select an iTunes Backup.PhoneRescue will pick up all iTunes backups and load them.You will find it at the bottom right corner of the screen, represented by an arrow. In the Data Recovery section, select Recover from Backup.Install PhoneRescue for iOS on your computer.Here’s how to get back recently deleted photos from iTunes using PhoneRescue: And best of all, you will not suffer any data loss. ![]() This is because you can select the images you want to recover from your iTunes backup. Recovering recently deleted pictures on your iPhone using this method is preferable to the first option. We selected PhoneRescue to demonstrate how to recover your pictures for this write-up. While it requires a few additional steps, it too, gets the job done. The second iTunes backup option uses a third-party app. Recovery through iTunes using a third-party iPhone recovery app However, if you’re confident that the backup version you intend to restore has everything necessary, then you’re all set to go. ![]()
![]() ![]() If you’ve any other fix then do let us know from the comment box and also check how to fix can’t hear anyone on discord. Now reconnect your computer to the internet and you’ll not face this issue. Enter your email address and click on continue in offline mode. Now you’ll not face Epic Games Launcher flickering or opening closing rapidly on your PC. Tips: You can disconnect your computer from the internet then launch an Epic Games Launcher. Under the layout and scale, set the size of text, apps, and other items to 100% (recommended).Īfter making these changes you’ll not face the Epic Games Launcher flickering issue on your pc. If you dont know how to uninstall epic games launcher, follow the detailed steps below.Right-click on the desktop and click on Display Settings.You can follow the steps below to make changes to display settings. If your Epic Games Launcher is flickering or not working then you can fix this issue by making changes to your display settings. Wait until the app finishes the troubleshooting.įix Epic Games Launcher Screen Flickering Issue.Now, locate Troubleshoot and click on it.Open Epic Games Launcher and then select Settings.Method 2: Run Epic Games Launcher Troubleshooter But there could be other reasons behind this, like. Now, search Epic Games Launcher, right-click on it, and select Run as administrator. The Epic launcher or the games from Epic launcher doesnt usually load because of Epic games server issues.Press the Windows key on your keyboard or click on the Start button.Method 1: Run Epic Games Launcher as Administrator If you’re also experiencing the same, you can use the fixes outlined above for other Windows OS on Windows 11. We’ve noticed that some users are experiencing the same issue with their Epic Games Launcher on Windows 11 desktops. Fix: Epic Games Launcher Not Working on Windows 11 When the process completes check if this fixes the Epic Games Launcher won’t open an issue on your pc.Īlso check: Fix Discord RTC Connecting Issue. Locate Epic Games Launcher from the list and right-click on it.Now, type appwiz.cpl and hit Enter to open Program and features. ![]() You can follow the steps below to repair the windows application by following the steps below: You can use the Windows in-built app repair function to fix the Epic Games Launcher issue on your pc. Related: Fix Nvidia GeForce experience error code 0x0001. If there’s an server issue at epic games, then wait for some times it’ll be resolved by them. Note: If there’s an server issue at epic games then you can face Epic Games Launcher won’t open issue. If you’re still getting the issue you can follow the other steps below to fix the Epic Games Launcher not working. Now try opening the Epic Games Launcher to see if the issue is fixed on your pc.Right-click on the Epic Games launcher process and click on End task.Now, click on the Process tab and search for the Epic Game Launcher process from the list.Right-click on the Taskbar and click on Task Manager.To end the Epic Games Launcher process follow the steps below: You can fix the issue by simply closing the Epic Games Launcher processes. Uncheck this box in the Epic Games launcher app settings and you should be automatically signed in next. You can fix Epic Games Launcher not working issue by restarting your desktop, ending the Epic Games Launcher process, deleting the webcache folder, disabling the antivirus, changing the Epic Games Launcher shortcut properties, repairing the Epic Games Launcher app, or reinstalling it. The setting is called, Run when my computer starts. Make sure your graphics card drivers are all up to date as in some rare cases this can actually fix the Epic Games Launcher not working issue.How to Fix Epic Games Launcher Not Working? You can quickly check the Epic Games server status page to check everything is good at their end, and whether you need to continue troubleshooting. Sometimes Epic Games Launcher can stop working simply because their server is down. In the Epic Games launcher, head to Settings, and if you see a button that says “ Restart And Update”, select it to update in the launcher. Check For UpdatesĪ potential reason for Epic Games Launcher not working could be an overdue update your PC has yet to download and install. ![]() Doing this elevates the app’s permissions so it can avoid issues with downloading games. Now rick-click on the Epic Games Launcher icon and run the application as administrator. Run As Administratorįirstly, if you haven’t already tried, completely close the Epic Games launcher by ending the task in Task Manager. Before we get into any step-by-step processes, there are a few quick fixes that could potentially resolve the Epic Games Launcher not working issue. ![]() ![]() ![]() Apply more slurry on top of the tape.ġ4d. Dip 2.5‐inch or wider high strength polymer coated fiberglass tape into the slurry and center it on chalk lines.ġ3d. Prepare a slurry of Thin‐Set mixed with Acrylic Mortar Admix to proper consistency.ġ2d. Snap chalk lines on the Kinetics Soundmatt marking the joint placement of the reinforced cement backer board sheets.ġ1d. Lay down minimum 1/2‐inch thick reinforced cement backer board sheets with a 1/4‐inch gap between the units, offsetting the joints 8 to 10‐inches from the Soundmatt below.ġ0d. Roll out a layer of builders felt or 6‐mil poly sheeting with 6 to 8‐inch overlap over the Soundmatt.ĩd. Provide adequate ventilation to carry off excess moisture during installation.Ĩd. Option D) Reinforced cement backer board Environmental Requirements: Install only when the ambient temperature is above 55 degrees F.Note: Do not nail, screw, and/or staple into the Soundmatt with fasteners. Secure plywood or OSB layers together with 7/8-inch long screws spaced within 3-inches of the edges and spaced no greater than 8-inches in the field. Note: Finished flooring manufacturers often require 1/8-inch gap between top layer of plywood or OSB sheets to allow for expansionġ2c. ![]() Lay down second layer of 1/2-inch thick plywood or OSB layer oriented 90 degrees and with joints staggered at least 12-inches in relationship to first plywood layer. Trowel glue across the top of first layer of plywood or OSB.ġ1c. Lay down first layer of 1/2-inch thick plywood or OSB with joints staggered in relationship to Soundmatt joints.ġ0c. Note: Do not adhere or fasten the plywood to the Soundmatt.ĩc. Do not adhere felt or sheeting to the Kinetics Soundmatt. Optionally, lay builders felt or 6‐mil poly sheeting with 6 to 8‐inch overlap on top of the Soundmatt.
![]() We also like this DIY hands-on math activity book that is filled with hands-on math projects for kids.Ĭheck out the links below for some of our favorite STEM math supplements! Package after successful registration will not be canceled.If your elementary students are stuck in a learning rut, they can use these activities to get out of that rut! Users can manage the learning package after purchasing by accessing the Account Settings. The learning package will be automatically renewed, or the user needs to turn off the automatic renewal of the learning package at least 24 hours before the end of the current package. >Transactions at company offices, agents. We have helped millions of children and let us help your child on this journey. We have a mission in early education and our motto is: Education begins from the day a child is born.The education of young children should be filled with joy and excitement. Top 1 app Teach your baby to read the number 1 in the US Southeast Asian Information Technology Gold Award 2016 2016 Global Initiative First Prize, initiated by President Obama in Silicon Valley, USA. ![]() Vietnamese language under the New Education Program for Preschool and Primary School children). Monkey Math is developed by CP Early Start, with products Monkey Junior - English for beginners (0-10 years old), Monkey Stories (Being good at English before the age of 10), and VMonkey (Learning Application). Supports high-quality graphics for the most immersive learning experience Create up to 03 learner profiles on the same account Save the learning process even after deleting the app Highly personalized and interactive learning program Synchronous development of thinking & language to help children learn well in both Math and English Support children's learning with more than 400+ lessons, more than 10,000 interactive activities, 60 Math topics that follow the New Education Program for Kindergarten and Primary School children Building a foundation of Mathematics for children from an early age starting from elementary concepts of Mathematics to illustrations of similar objects Develop children's thinking & intelligence during the golden period of brain development through a variety of interactive games Level 4 (Grade 2): For 2nd graders (7-8 years old) with 120+ lessons, each lesson lasts 15-30 minutes/ lesson.īenefits when learning Math with Monkey Math: ![]() Level 3 (Grade 1): For 1st graders (6-7 years old) with 120+ lessons, each lesson lasts 15 - 30 minutes/lesson. Level 2 (Kindergarten): For Kindergarten from 5-6 years old with 100+ lessons, each lesson lasts 15 - 30 minutes/lesson Learning Level 1 (Pre-K): For Pre-K children from 3-5 years old with 50+ lessons, each lesson lasts 10-20 minutes/lesson The Math Program system in Monkey Math is currently divided into 4 learning levels: Children will experience an exciting adventure journey of treasure hunting and conquering islands, thereby absorbing Math knowledge and developing self-esteem. Monkey Math offers over 10,000 engaging play and learning activities on more than 60 Math topics in English to help preschool and elementary school children grasp and master important knowledge including numbers, comparisons, and measurement, addition, subtraction, shape. ![]() Monkey Math is built to develop children's abilities and skills, not only math knowledge, but also help to improve English skills, enhance practice and experience for children through games and activities in the lessons. Monkey Math is an App to help children to be good at Math under the New General Education Program for Kindergarten and Primary School children. ![]() |
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